SKILL.md
Figma Design Critique — PM Perspective Skill
This skill is specifically for product managers critiquing designs — focused on whether the design achieves the user goal and business outcome, not whether it looks good. Different from the general design-critique skill which covers UX aesthetics; this one centres product thinking.
Required Inputs
- Design description or screen summary
- User goal (what is the user trying to accomplish?)
- Business goal (what outcome does the product need?)
- Original requirements (what was this supposed to do?)
- Key metric (what would move if this design works?)
Output Structure
1. PM Critique Summary
User goal, business goal restated. Verdict: On track / Mostly on track / Needs rethinking
One-paragraph summary: what works from a product perspective, and the single most important thing to address.
2. Goal Alignment Check
| Goal | Design supports it? | Evidence |
|---|---|---|
| [User goal] | Yes/Partial/No | [Specific observation] |
| [Business goal] | Yes/Partial/No | [Observation] |
| [Key requirement] | Yes/Partial/No | [Observation] |
3. PM Feedback (Outcome-Focused)
Every concern must tie to an outcome. "I do not like this layout" is not PM feedback. "This layout puts the primary action below the fold, which will reduce mobile conversion" is PM feedback.
[Concern] — High/Medium/Low impact
- Observation: [Neutral description of what the design does]
- User impact: [What this means for the user goal]
- Business impact: [What this means for the metric]
- Evidence basis: [Research/data/analogous patterns/hypothesis — be honest]
- Question for designer: [What to explore — not a directive]
