SKILL.md
Design Critique Skill
This skill provides structured, actionable design feedback using established UX frameworks. It balances positive observations with clear, prioritised improvement suggestions.
Required Inputs
Ask the user for these if not provided:
- What is being reviewed (screen, flow, component, full product)
- Design description or attached image (describe it if no image — the skill will still work)
- User goal (what is the user trying to accomplish with this design?)
- Context (web / mobile / desktop app / physical product)
- Stage (early wireframe / mid-fidelity / high-fidelity / live product)
- Primary concern (optional — e.g. "I'm worried the onboarding is too long" or "I think the CTA is unclear")
Output Structure
Design Critique: [Design Name or Screen]
User goal: [What the user needs to accomplish] Context: [Platform / Stage] Critique focus: [Primary concern if stated, otherwise "full review"]
1. What's Working
[3–5 specific, honest observations about what the design does well. Don't manufacture praise — only include genuine strengths. Be specific: "The visual hierarchy clearly guides the eye from headline → supporting detail → CTA" is useful. "Looks clean" is not.]
2. Priority Issues
Rank issues by impact on the user goal. Use:
- 🔴 High — Blocks or significantly degrades the user's ability to complete their goal
- 🟡 Medium — Causes friction or confusion but doesn't block completion
- 🟢 Low — Polish or preference — nice to fix but not critical
For each issue:
[Priority] Issue [N]: [Short name]
What's happening: [Describe the specific design problem — be precise about which element, screen, or interaction]
Why it matters: [Connect to the user goal or a specific principle — don't just say "it's confusing." Say why it creates confusion and what the consequence is for the user.]
