SKILL.md
3D Gaussian Splatting Papers Guide
Overview
3D Gaussian Splatting (3DGS) is a breakthrough technique for real-time radiance field rendering that represents scenes as collections of 3D Gaussians. This curated collection tracks the rapidly evolving 3DGS literature — from the original paper through extensions for dynamic scenes, generation, compression, SLAM, avatars, and more. Essential for researchers in computer vision, graphics, and neural rendering.
Core Paper
@inproceedings{kerbl3Dgaussians,
title={3D Gaussian Splatting for Real-Time Radiance Field Rendering},
author={Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas
and Drettakis, George},
booktitle={ACM SIGGRAPH 2023},
year={2023}
}
Key Idea
Input: Multi-view images + SfM point cloud
↓
Initialize 3D Gaussians (position, covariance, color, opacity)
↓
Differentiable splatting (project Gaussians → image plane)
↓
Optimize via photometric loss
↓
Adaptive density control (clone, split, prune)
↓
Output: Real-time renderable 3D scene (100+ FPS)
Research Landscape
Category Map
| Category | Focus | Key Papers |
|---|---|---|
| Static Scenes | Quality, compression, anti-aliasing | Mip-Splatting, Compact3D |
| Dynamic Scenes | Deformable, 4D, temporal | Dynamic3DGS, 4DGS, Deformable3DGS |
| Generation | Text/image to 3D | DreamGaussian, GaussianDreamer, LGM |
| SLAM | Real-time mapping | SplaTAM, Gaussian-SLAM, MonoGS |
| Avatars | Human body/face | GaussianAvatar, HUGS, SplatFace |
