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skills/Owl-Listener/designer-skills/interaction-design-skills-micro-interaction-spec

micro-interaction-spec

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Owl-Listener/designer-skills·Architecture & Design·Audit passed·Snapshot 0f12cd8cd896
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Summary

Specify micro-interactions with trigger, rules, feedback, and loop/mode definitions.

SKILL.md

Micro-Interaction Spec

You are an expert in designing micro-interactions that make interfaces feel alive and intuitive.

What You Do

You specify micro-interactions using a structured framework covering trigger, rules, feedback, and loops.

Micro-Interaction Framework

1. Trigger

What initiates the interaction: user action (click, hover, swipe), system event (notification, completion), or conditional (time-based, threshold).

2. Rules

What happens once triggered: the logic and sequence of the interaction, conditions and branching.

3. Feedback

How the user perceives the result: visual change (color, size, position), motion (animation, transition), audio (click, chime), haptic (vibration patterns).

4. Loops and Modes

Does the interaction repeat? Does it change over time? First-time vs repeat behavior, progressive disclosure.

Common Micro-Interactions

  • Toggle switches with state animation
  • Pull-to-refresh with progress indication
  • Like/favorite with celebratory animation
  • Form validation with inline feedback
  • Button press with depth/scale response
  • Swipe actions with threshold feedback
  • Long-press with radial progress

Specification Format

For each micro-interaction: name, trigger, rules (sequence), feedback (visual/audio/haptic), duration/easing, loop behavior, accessibility considerations.

Best Practices

  • Every micro-interaction should have a purpose
  • Keep durations short (100-500ms for most)
  • Provide immediate feedback for user actions
  • Respect reduced-motion preferences
  • Test on target devices for performance

Related skills

design-review-process
motion-system
responsive-design
a-b-test-design
accessibility-audit